SPOILER TALK - Scooby-Doo and the Curse of the 13th Ghost
Feb 6, 2019 11:06:26 GMT -5
Doo, scubidu, and 4 more like this
Post by doocentral on Feb 6, 2019 11:06:26 GMT -5
I was so so SO excited for the "Scooby-Doo! And the Curse of the 13th Ghost" movie that came out on DVD and digital yesterday. I picked it up after work and went home to watch it almost immediately. My excitement and nostalgia for this movie was something I hadn't felt for a Scooby-Doo movie in a while. And...I finished it disappointed on a few levels...
The entire concept for this movie was phenomenal: Let's take a 34-year old plot hole created from an obscure era of Scooby-Doo and resolve it with an awesome DTV movie in the 50th year of the franchise's life.
But instead what we got was: Let's take a 34-year old plot hole created from an obscure era of Scooby-Doo and attempt to resolve it by writing out characters, rationalizing the supernatural aspects of the story, and creating even MORE plot holes.
The movie had a great set-up and was going well for probably the first half of the movie. I'll discuss real quick what I personally like about this movie before going into what I didn't:
1) I thoroughly enjoyed the backstory of the Chest of Demons (COD) and learning about how Vincent VanGhoul himself had to capture the 13 ghosts (I'm going to refer to them as The 13 from this point forward) before Scooby and Shaggy ever released them in the original series. I think that's great character development, storytelling, and additional information that was lacking in the original series. I always had a hunch that Vincent was responsible for creating the COD and capturing The 13 in the first place, when really he didn't actually create the COD but rather discovered it and made the same mistake Scooby and Shaggy made.
2) I think that the design of Asmodeus (the 13th ghost that was never captured) was fantastic. His head shape is reminiscent of the COD itself as well as the collective entity of The 13 that we see escape in the first episode of "The 13 Ghosts of Scooby-Doo". I *think* Asmodeus is supposed to be considered the first being to ever enter the COD, and him supposedly being the most powerful of The 13 makes him an interesting antagonist for the group. Especially when it's learned that he is actually Vincent VanGhoul's ancestor, adding to the world-building and justifying further Vincent's self-appointed responsibility to recapture The 13.
3) Based on elements of the original series, I enjoyed the movie's occasional call-backs. I think bringing Flim-Flam back was a good choice and having him grow up a little but maintain the same personality was delightful (despite him not being a favorite character of mine AT ALL). The return of the Red Mystery Machine was great too. The COD was modernized in style (as was the Red Mystery Machine) but it still looked menacing.
4) The humor was for the most-part great. I think the joke of older people being scared of teenagers was great, especially when it suddenly and unexpectedly was said again by a different character. Other instances of humor I enjoyed were when Scooby and Shaggy were roleplaying as flight attendants/plane pilots or when Flim-Flam commented on Daphne's hair and Shaggy's green shirt (for those who don't know, Shaggy wore a red shirt in the original series).
Now for the things I took issues with...
1) I DESPISE how the lore and threat of Asmodeus was undone by the character we see throughout the movie just being a man in a costume. The whole point of this movie was to revive the supernatural storyline of "The 13 Ghosts of Scooby-Doo" and finally finish the gang's quest. The ghost turning out to be a man in a mask ruined the story and I think this should be borderline false-advertising (not really but still!). I really wanted to see the characters struggle to face off with the most powerful ghost among The 13, who again are the most powerful supernatural entities the world has ever known! I would have LOVED to see them be brutally scared and terrified of this ghost because of who he is, and I also wanted to see someone maybe be forced or hypnotized or tricked into opening the COD again. If the real COD had been opened again it could've made the whole situation more dire. This would've made the ending of the movie really dramatic; watching the gang and Vincent and Flim-Flam work together to recapture the twelve ghosts inside the COD as well as the most powerful of The 13 as a whole would have been fantastic. I can only imagine the explosive scene and visuals we would've gotten if this were the case. I know I can't fault the movie for not going this route too much, but the fact it didn't and further downplayed the supernatural characteristics of the original show and Asmodeus left a bad taste in my mouth.
2) The absence of Scrappy-Doo was a debated topic for this movie since it was initially announced. Everyone speculated if he would make an appearance, be referenced to, or the movie just not acknowledge his existence at all. I'll admit, the "What's a Scrappy?" joke from Velma did get a laugh out of me but I almost would've rather had the movie ignore the problem altogether. My IDEAL outcome of this dilemma would just be for Warner Bros. to swallow their pride and include Scrappy in the movie. He was a prominent and regular character of "The 13 Ghosts of Scooby-Doo" so reviving the storyline for a movie doesn't make sense without him there. I don't know if the joke was supposed to satirize the franchise's willingness to ignore the existence of this character but it just doesn't make sense story-wise. It skews continuity (which is my next point) and confuses fans of the series. Scrappy isn't an entirely untouchable or irredeemable character either; he has become a prominent and likable character in the "Scooby Apocalypse" comic book series. In fact he's one of the better characters in that comic series because of his character development and instilled morals. Why couldn't Warner Bros. just put in the work and make the character a functional and non-detrimental element of this movie? People hated Flim-Flam a lot more than they hated Scrappy, and even he got to come back.
3) This movie presents so many issues in terms of continuity. It's not the movie's sole fault; I don't think Scooby-Doo and continuity are compatible to begin with. But here's a couple issues with continuity I think need to be addressed if this movie is supposed to be a continuation of the original series:
a) The Sheriff at the beginning of the movie says that the gang "is almost 18 now" which means that they are still teenagers. I'm pretty sure that Daphne and Shaggy were supposed to be portrayed as older versions of themselves (maybe early 20's) in "The 13 Ghosts of Scooby-Doo). They were flying planes and traveling all over the world. And if time has truly passed between "The 13 Ghosts of Scooby-Doo" and this movie, that would mean Daphne and Shaggy were probably like, 15 or 16, when they went in search of The 13 in the first place. I wish they would stop calling them teenagers in stories where it doesn't make sense AT ALL for them to be teenagers. Kids are able to enjoy Scooby-Doo just as much regardless of the gang's age because they just want to watch a talking dog be scared by ghosts and monsters. They're not watching because they personally identify with the gang since the gang are teenagers. The only time their age was maybe at all important was in "A Pup Named Scooby-Doo" because the very premise was that the gang were kids. Why do they have to be teenagers in this movie? The answer is, there is no reason. WB just insists they're still teenagers.
b) Before I say this, I just want to acknowledge that "Scooby-Doo! Mystery Incorporated" is supposed to be an alternate universe to the "main continuity" (if that even exists) of Scooby-Doo. So it's interesting to see that both that series and this movie make reference to "The 13 Ghosts of Scooby-Doo", yet "Scooby-Doo! Mystery Incorporated" actually acknowledged the existence of Scrappy along with Flim-Flam. The same excuse was used that Fred wasn't in the original cartoon because he was at summer camp, however Flim-Flam in the "Scooby-Doo! Mystery Incorporated" timeline is apparently serving 25 years to life for his con-artistry. This isn't something I'm mad about for this movie, just thought it was something that should be said since the movie decided to write-out Scrappy.
c) After the gang discovers the crystal ball in the garage sale, Daphne explains a lot of the backstory to Fred and Velma in her bedroom. At one point, she throws an outfit on Fred, and when we see it land on Fred we can ALSO see a picture frame on her nightstand showing the whole gang unmasking the Moat Monster. For those who may not remember, the Moat Monster is the green villain in the flashback at the beginning of "Scooby-Doo on Zombie Island". I'm not saying that this case couldn't have been solved between the events of "The 13 Ghosts of Scooby-Doo" and this movie; the case was a flashback in "Scooby-Doo on Zombie Island". But if this movie is trying to say that it takes place in the same continuity as "Scooby-Doo on Zombie Island", how can the gang be so baffled by the existence of real zombies and cat creatures when they, or at least Scooby, Shaggy, and Daphne, have encountered THE 13 MOST TERRIFYING GHOSTS ON THE FACE OF THE EARTH??? You could say that the events of "Zombie Island" don't ultimately happen in this timeline, which is fine, but then why reference that movie at all?
4) Velma and Fred are very frustrating characters in this movie. I'll start with Fred here though. While I like the group-dynamic shifting with Daphne taking on leadership in their mission and making Fred step-aside, but I don't like that we focused Fred's story-arc on him trying to find his place in the group. It's like the movie is trying to make us feel sorry for a man because a woman is stepping up for once. I liked watching Daphne take charge and show Fred that she, as well as Scooby and Shaggy, are able to handle things without his leadership. I have no sympathy for Fred in this movie, and when he reveals he actually went to cheerleading camp when he was gone in the original series? He instantly becomes 100% more frustrating than he already has been,
Velma on the other hand becomes exhausting. After the crystal ball is discovered, EVERY SINGLE LINE OF DIALOGUE she has is devoted to her denial or skepticism in the supernatural. Yes, Velma would be the one to question the existence of real ghosts between her and Fred (this was central to her story-arc in "Scooby-Doo! Frankencreepy"). But when that's literally the only thing she has going on, Velma just becomes a flat, uninteresting, and annoying character. Especially when we, the viewer, know for a fact that the ghosts in the original show were real. And then her rationalization of the other twelve ghosts being hallucinations that Shaggy, Scooby, and Daphne experienced at the high-altitude of the Himalayas was maddening. I don't know if Warner Bros. was trying to undo the existence of the supernatural in this timeline of Scooby-Doo or not, but it doesn't make sense anyway because in the show, the gang wasn't in the Himalayas the whole time. They opened the COD in the temple and then traveled all over the world to pursue them. So Velma's explanation of this is ultimately as weak as wet toilet paper. And then her rationale is undermined by her reluctance to open the COD when they are boarding the plane at the end of the movie. All around Velma is my LEAST favorite thing about this movie.
5) People have mentioned that there were potentially only 11 ghosts captured in the original series since one episode they didn't explicitly capture a new ghost but rather recaptured the four ghosts they had already captured. I just want to believe the Cyclone Ghost that appeared in that episode (which to some is actually an amalgamation of those four ghosts) is really just another one of The 13. That way we don't end up needing a "Scooby-Doo! And the Curse of the 12th Ghost". But I'm personally very fine with it if you disagree with me on this.
6) I don't know if it was or not, but I'm unsure if Scooby and Shaggy's gag with Asmodeus in the temple pretending to be meditating monks(?) was appropriate. Just a minor comment I wanted to throw out there since they decided to somewhat identify a specific culture in the setting of this movie.
7) This movie doesn't explain the ending well whatsoever. The lack of clarity I had after Asmodeus was unmasked was painful. And the plot-holes I found and questions I have are endless. Where has Mortifer been this whole time since he disappeared when he and Vincent finished capturing The 13 the first time? Is he immortal like Vincent or did he become immortal when the ghosts attacked him? What is his motivation to reopen the COD? Why would he want to reopen the COD when he's SIMULTANEOUSLY trying to sell it on the black market for being a priceless supernatural artifact? The COD is supposed to be an obscure and low-key artifact, so why would it even have value on the black market and how much would it even be worth? Would it's worth vary if it still contained The 13? If Asmodeus was really a disguise and not a real ghost, why couldn't Vincent use his magic powers? Why is there a secret FBI agent in this movie? Why does the FBI know anything about the COD? How could the FBI have even known that the gang might have the COD at the beginning of the movie? Did Velma actually misread the Sanskrit in the book, and did the REAL Asmodeus actually move on from the mortal realm? Is it even safe for Asmodeus to still be allowed out of the COD? What was the real Asmodeus protecting Vincent from this whole time, was it Mortifer? How was the real Asmodeus able to conceal himself from Vincent's and the gang's radar in the original show if he was apparently watching over Vincent in an attempt to "protect him"? Why was Daphne, Shaggy, and Scooby so okay with just abandoning the mission when they went back to school that year? Did they ever try to check up with Vincent to see if he managed to capture the 13th ghost? How did the gang just not know at all that Daphne had the Red Mystery Machine just chilling in the garage? Why does she have it if she evidently never drives it? Did Mortifer have actual magical powers or was he just a silly illusionist? If he isn't actually magical, then how was he able to drive that ghost car throughout the movie without being inside it? WHAT EVEN WAS THE CURSE OF THE 13TH GHOST?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!
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I could probably go on and on about my thoughts on this movie but these are what I wanted to talk about and mention since this movie was highly anticipated. I think it fails to satisfy what fans wanted out of its attempt to bring closure to "The 13 Ghosts of Scooby-Doo". "The 13 Ghosts of Scooby-Doo" is an obscure and borderline black sheep of the Scooby-Doo franchise so it was going to be really cool to see an "attempt" at resolving the unfinished story. I just think this movie could've done better and ultimately leaves a lot to be desired.
What are your thoughts? Do you agree with my opinions or disagree? Did you have other questions that I didn't mention already? Or any plot holes I overlooked?
The entire concept for this movie was phenomenal: Let's take a 34-year old plot hole created from an obscure era of Scooby-Doo and resolve it with an awesome DTV movie in the 50th year of the franchise's life.
But instead what we got was: Let's take a 34-year old plot hole created from an obscure era of Scooby-Doo and attempt to resolve it by writing out characters, rationalizing the supernatural aspects of the story, and creating even MORE plot holes.
The movie had a great set-up and was going well for probably the first half of the movie. I'll discuss real quick what I personally like about this movie before going into what I didn't:
1) I thoroughly enjoyed the backstory of the Chest of Demons (COD) and learning about how Vincent VanGhoul himself had to capture the 13 ghosts (I'm going to refer to them as The 13 from this point forward) before Scooby and Shaggy ever released them in the original series. I think that's great character development, storytelling, and additional information that was lacking in the original series. I always had a hunch that Vincent was responsible for creating the COD and capturing The 13 in the first place, when really he didn't actually create the COD but rather discovered it and made the same mistake Scooby and Shaggy made.
2) I think that the design of Asmodeus (the 13th ghost that was never captured) was fantastic. His head shape is reminiscent of the COD itself as well as the collective entity of The 13 that we see escape in the first episode of "The 13 Ghosts of Scooby-Doo". I *think* Asmodeus is supposed to be considered the first being to ever enter the COD, and him supposedly being the most powerful of The 13 makes him an interesting antagonist for the group. Especially when it's learned that he is actually Vincent VanGhoul's ancestor, adding to the world-building and justifying further Vincent's self-appointed responsibility to recapture The 13.
3) Based on elements of the original series, I enjoyed the movie's occasional call-backs. I think bringing Flim-Flam back was a good choice and having him grow up a little but maintain the same personality was delightful (despite him not being a favorite character of mine AT ALL). The return of the Red Mystery Machine was great too. The COD was modernized in style (as was the Red Mystery Machine) but it still looked menacing.
4) The humor was for the most-part great. I think the joke of older people being scared of teenagers was great, especially when it suddenly and unexpectedly was said again by a different character. Other instances of humor I enjoyed were when Scooby and Shaggy were roleplaying as flight attendants/plane pilots or when Flim-Flam commented on Daphne's hair and Shaggy's green shirt (for those who don't know, Shaggy wore a red shirt in the original series).
Now for the things I took issues with...
1) I DESPISE how the lore and threat of Asmodeus was undone by the character we see throughout the movie just being a man in a costume. The whole point of this movie was to revive the supernatural storyline of "The 13 Ghosts of Scooby-Doo" and finally finish the gang's quest. The ghost turning out to be a man in a mask ruined the story and I think this should be borderline false-advertising (not really but still!). I really wanted to see the characters struggle to face off with the most powerful ghost among The 13, who again are the most powerful supernatural entities the world has ever known! I would have LOVED to see them be brutally scared and terrified of this ghost because of who he is, and I also wanted to see someone maybe be forced or hypnotized or tricked into opening the COD again. If the real COD had been opened again it could've made the whole situation more dire. This would've made the ending of the movie really dramatic; watching the gang and Vincent and Flim-Flam work together to recapture the twelve ghosts inside the COD as well as the most powerful of The 13 as a whole would have been fantastic. I can only imagine the explosive scene and visuals we would've gotten if this were the case. I know I can't fault the movie for not going this route too much, but the fact it didn't and further downplayed the supernatural characteristics of the original show and Asmodeus left a bad taste in my mouth.
2) The absence of Scrappy-Doo was a debated topic for this movie since it was initially announced. Everyone speculated if he would make an appearance, be referenced to, or the movie just not acknowledge his existence at all. I'll admit, the "What's a Scrappy?" joke from Velma did get a laugh out of me but I almost would've rather had the movie ignore the problem altogether. My IDEAL outcome of this dilemma would just be for Warner Bros. to swallow their pride and include Scrappy in the movie. He was a prominent and regular character of "The 13 Ghosts of Scooby-Doo" so reviving the storyline for a movie doesn't make sense without him there. I don't know if the joke was supposed to satirize the franchise's willingness to ignore the existence of this character but it just doesn't make sense story-wise. It skews continuity (which is my next point) and confuses fans of the series. Scrappy isn't an entirely untouchable or irredeemable character either; he has become a prominent and likable character in the "Scooby Apocalypse" comic book series. In fact he's one of the better characters in that comic series because of his character development and instilled morals. Why couldn't Warner Bros. just put in the work and make the character a functional and non-detrimental element of this movie? People hated Flim-Flam a lot more than they hated Scrappy, and even he got to come back.
3) This movie presents so many issues in terms of continuity. It's not the movie's sole fault; I don't think Scooby-Doo and continuity are compatible to begin with. But here's a couple issues with continuity I think need to be addressed if this movie is supposed to be a continuation of the original series:
a) The Sheriff at the beginning of the movie says that the gang "is almost 18 now" which means that they are still teenagers. I'm pretty sure that Daphne and Shaggy were supposed to be portrayed as older versions of themselves (maybe early 20's) in "The 13 Ghosts of Scooby-Doo). They were flying planes and traveling all over the world. And if time has truly passed between "The 13 Ghosts of Scooby-Doo" and this movie, that would mean Daphne and Shaggy were probably like, 15 or 16, when they went in search of The 13 in the first place. I wish they would stop calling them teenagers in stories where it doesn't make sense AT ALL for them to be teenagers. Kids are able to enjoy Scooby-Doo just as much regardless of the gang's age because they just want to watch a talking dog be scared by ghosts and monsters. They're not watching because they personally identify with the gang since the gang are teenagers. The only time their age was maybe at all important was in "A Pup Named Scooby-Doo" because the very premise was that the gang were kids. Why do they have to be teenagers in this movie? The answer is, there is no reason. WB just insists they're still teenagers.
b) Before I say this, I just want to acknowledge that "Scooby-Doo! Mystery Incorporated" is supposed to be an alternate universe to the "main continuity" (if that even exists) of Scooby-Doo. So it's interesting to see that both that series and this movie make reference to "The 13 Ghosts of Scooby-Doo", yet "Scooby-Doo! Mystery Incorporated" actually acknowledged the existence of Scrappy along with Flim-Flam. The same excuse was used that Fred wasn't in the original cartoon because he was at summer camp, however Flim-Flam in the "Scooby-Doo! Mystery Incorporated" timeline is apparently serving 25 years to life for his con-artistry. This isn't something I'm mad about for this movie, just thought it was something that should be said since the movie decided to write-out Scrappy.
c) After the gang discovers the crystal ball in the garage sale, Daphne explains a lot of the backstory to Fred and Velma in her bedroom. At one point, she throws an outfit on Fred, and when we see it land on Fred we can ALSO see a picture frame on her nightstand showing the whole gang unmasking the Moat Monster. For those who may not remember, the Moat Monster is the green villain in the flashback at the beginning of "Scooby-Doo on Zombie Island". I'm not saying that this case couldn't have been solved between the events of "The 13 Ghosts of Scooby-Doo" and this movie; the case was a flashback in "Scooby-Doo on Zombie Island". But if this movie is trying to say that it takes place in the same continuity as "Scooby-Doo on Zombie Island", how can the gang be so baffled by the existence of real zombies and cat creatures when they, or at least Scooby, Shaggy, and Daphne, have encountered THE 13 MOST TERRIFYING GHOSTS ON THE FACE OF THE EARTH??? You could say that the events of "Zombie Island" don't ultimately happen in this timeline, which is fine, but then why reference that movie at all?
4) Velma and Fred are very frustrating characters in this movie. I'll start with Fred here though. While I like the group-dynamic shifting with Daphne taking on leadership in their mission and making Fred step-aside, but I don't like that we focused Fred's story-arc on him trying to find his place in the group. It's like the movie is trying to make us feel sorry for a man because a woman is stepping up for once. I liked watching Daphne take charge and show Fred that she, as well as Scooby and Shaggy, are able to handle things without his leadership. I have no sympathy for Fred in this movie, and when he reveals he actually went to cheerleading camp when he was gone in the original series? He instantly becomes 100% more frustrating than he already has been,
Velma on the other hand becomes exhausting. After the crystal ball is discovered, EVERY SINGLE LINE OF DIALOGUE she has is devoted to her denial or skepticism in the supernatural. Yes, Velma would be the one to question the existence of real ghosts between her and Fred (this was central to her story-arc in "Scooby-Doo! Frankencreepy"). But when that's literally the only thing she has going on, Velma just becomes a flat, uninteresting, and annoying character. Especially when we, the viewer, know for a fact that the ghosts in the original show were real. And then her rationalization of the other twelve ghosts being hallucinations that Shaggy, Scooby, and Daphne experienced at the high-altitude of the Himalayas was maddening. I don't know if Warner Bros. was trying to undo the existence of the supernatural in this timeline of Scooby-Doo or not, but it doesn't make sense anyway because in the show, the gang wasn't in the Himalayas the whole time. They opened the COD in the temple and then traveled all over the world to pursue them. So Velma's explanation of this is ultimately as weak as wet toilet paper. And then her rationale is undermined by her reluctance to open the COD when they are boarding the plane at the end of the movie. All around Velma is my LEAST favorite thing about this movie.
5) People have mentioned that there were potentially only 11 ghosts captured in the original series since one episode they didn't explicitly capture a new ghost but rather recaptured the four ghosts they had already captured. I just want to believe the Cyclone Ghost that appeared in that episode (which to some is actually an amalgamation of those four ghosts) is really just another one of The 13. That way we don't end up needing a "Scooby-Doo! And the Curse of the 12th Ghost". But I'm personally very fine with it if you disagree with me on this.
6) I don't know if it was or not, but I'm unsure if Scooby and Shaggy's gag with Asmodeus in the temple pretending to be meditating monks(?) was appropriate. Just a minor comment I wanted to throw out there since they decided to somewhat identify a specific culture in the setting of this movie.
7) This movie doesn't explain the ending well whatsoever. The lack of clarity I had after Asmodeus was unmasked was painful. And the plot-holes I found and questions I have are endless. Where has Mortifer been this whole time since he disappeared when he and Vincent finished capturing The 13 the first time? Is he immortal like Vincent or did he become immortal when the ghosts attacked him? What is his motivation to reopen the COD? Why would he want to reopen the COD when he's SIMULTANEOUSLY trying to sell it on the black market for being a priceless supernatural artifact? The COD is supposed to be an obscure and low-key artifact, so why would it even have value on the black market and how much would it even be worth? Would it's worth vary if it still contained The 13? If Asmodeus was really a disguise and not a real ghost, why couldn't Vincent use his magic powers? Why is there a secret FBI agent in this movie? Why does the FBI know anything about the COD? How could the FBI have even known that the gang might have the COD at the beginning of the movie? Did Velma actually misread the Sanskrit in the book, and did the REAL Asmodeus actually move on from the mortal realm? Is it even safe for Asmodeus to still be allowed out of the COD? What was the real Asmodeus protecting Vincent from this whole time, was it Mortifer? How was the real Asmodeus able to conceal himself from Vincent's and the gang's radar in the original show if he was apparently watching over Vincent in an attempt to "protect him"? Why was Daphne, Shaggy, and Scooby so okay with just abandoning the mission when they went back to school that year? Did they ever try to check up with Vincent to see if he managed to capture the 13th ghost? How did the gang just not know at all that Daphne had the Red Mystery Machine just chilling in the garage? Why does she have it if she evidently never drives it? Did Mortifer have actual magical powers or was he just a silly illusionist? If he isn't actually magical, then how was he able to drive that ghost car throughout the movie without being inside it? WHAT EVEN WAS THE CURSE OF THE 13TH GHOST?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!
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I could probably go on and on about my thoughts on this movie but these are what I wanted to talk about and mention since this movie was highly anticipated. I think it fails to satisfy what fans wanted out of its attempt to bring closure to "The 13 Ghosts of Scooby-Doo". "The 13 Ghosts of Scooby-Doo" is an obscure and borderline black sheep of the Scooby-Doo franchise so it was going to be really cool to see an "attempt" at resolving the unfinished story. I just think this movie could've done better and ultimately leaves a lot to be desired.
What are your thoughts? Do you agree with my opinions or disagree? Did you have other questions that I didn't mention already? Or any plot holes I overlooked?