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Post by Old School Scooby Fan on Nov 5, 2017 15:14:48 GMT -5
I am thinking about developing a 3D Scooby-Doo video game for my personal use. Is there any free game development software I should consider?
I know Flash is not in the cards, since Windows will no longer support such software after 2020.
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Post by russm on Nov 5, 2017 16:54:40 GMT -5
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Post by rightinthetockles on Nov 6, 2017 19:56:57 GMT -5
I would be interested in the style and genre aswell, however I don't want you to feel obligated to tell because that opens up the doors for "HEY YOU SHOULD DO THIS." and people who do that are horrible because you obviously already have an idea. Whatever you pursue I hope you do it well and you fulfill your artistic goals.
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Post by scoobnick on Nov 7, 2017 1:30:58 GMT -5
i'm interested in the genre and style too. theres lots of places you could have it take place as well.
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Post by russm on Nov 7, 2017 2:35:50 GMT -5
I would be interested in the style and genre aswell, however I don't want you to feel obligated to tell because that opens up the doors for "HEY YOU SHOULD DO THIS." 'If the only tool you have is a hammer everything looks like a nail' The nature of the game defines the engine choices as the game engine has to support the things you want to do. Get the choice wrong and you make your life so much harder, for example one of the big issues with Mass Effect Andromeda was the use of EA's Frostbite engine as it doesn't play nice with RPGs and large maps. So the original question is the wrong way round, the nature of the game, the kinds of game mechanics you want and so on should be defined first. Then you can look at the engines and say which one is the best, or least worst, for what you want the game to be.
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Post by Ark on Nov 7, 2017 23:23:20 GMT -5
Only 3d demo I've ever managed to make was in a program made by The Game Creators. I can't remember the name but it used Dark Basic as its own coding system haha. I saw it for free with ads years ago but I can't remember the name of it. There should be free Scooby 3d models if you search around.
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Post by Old School Scooby Fan on Dec 10, 2017 6:58:57 GMT -5
Actually, I am thinking about designing a game that centers around Daphne and Velma, but no Scooby-Doo or the boys.
Levels I intend to use in my game:
1. Forest (where a person disguised as a bear must be defeated) 2. Cave (where a person disguised as a bear has to be defeated) 3. Forest (where a person disguised as a bear has to be hunted down) 4. Underwater (where a person driving a fish-shaped sub must be defeated) 5. Amusement park 6. Forest (where a banshee in disguise has to be defeated) 7. Underwater (where a bad person disguised as a mermaid must be defeated) 8. Haunted mansion (where ringleader is hiding)
Clues are searched in all of those areas. In order to hunt down the ringleader, a certain number of colored tokens must be collected.
While underwater, the girls will swim fully-clothed.
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Post by scoobnick on Dec 10, 2017 10:38:32 GMT -5
8 levels huh? looks interesting. for the underwater levels the girls could have swim suits on, the kind you saw in the captain cutler episode of SDWAY. those suits could have protective abilities.
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Post by Old School Scooby Fan on Dec 10, 2017 12:11:15 GMT -5
Well, for the underwater levels, it will be like they don't expect to go underwater, but they are left no choice. Like in "A Tiki Scare is No Fair" from SDWAY. While they are swimming underwater, they will be fully-clothed, but they will be given the option to remove their shoes and swim barefoot, or keep their shoes on. But there are incentives for swimming barefoot, such as extra tokens inside a chest which is opened after the underwater level is completed, and there is a 1 in 4 chance of acquiring the maximum number of tokens. if you reveal the greatest number of tokens in the chest, you are barefoot for the remainder of the journey. But that's a small price to pay in the game.
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